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PROCESS MANAGEMENT IN THE COMPANY -

PROCESS MANAGEMENT IN THE COMPANY

Organization of personnel work: dreams and reality of managers.

Leading companies pay special attention to the proper organization of each employee’s work. Managers understand that taking care of their employees will cause them to take care of the company in return. An employee’s mental, physical, and social state directly affects work and business results.

The concept of proper organization of labor includes not only the organization of a comfortable workplace but also the setting by the manager of goals and objectives for each employee. The appropriate task is 90% success. The manager who organizes the workflow must be a leader and have the tools for team building, creating, and improving the team’s efficiency.

The organization of personnel work implies a transparent algorithm for each office employee’s actions. The primary task of the head of the company is the organization of well-coordinated work and control. There are many programs for calculating the inefficiency of labor and the time used since manually identifying problems in a large team is complex, and the manager needs time for this.

Due to modern automated approaches, the process of organizing control over employees’ work by the manager becomes simple. In addition, they automatically generate reports and alerts on each assignment.

Scrum and Kanban. Which Agile methodology is better?

Agile is a set of ideals and principles that guide us. DevOps is a way to automate and integrate development and operations teams’ processes. When implementing Agile and DevOps, follow the Kanban or Scrum methodology. Each of them offers its own version of work management.

The question is not which is better, Kanban or Scrum. Instead, ask yourself, “Which suits me best, Kanban or Scrum?” Or maybe even Kanban and Scrum? Focus on principles, not methods.

Kanban is about visualizing work, limiting WIP, and maximizing efficiency or speed. For example, Kanban teams strive to minimize the time it takes to complete a project or user story from start to finish. To do this, they use the Kanban board and continuously improve their workflow.

The task of Scrum teams is to create an incremental or intermediate work product that can theoretically be delivered over a series of time intervals called sprints. They aim to make learning cycles to collect and incorporate customer feedback quickly. Scrum teams use specific roles, create custom artifacts, and hold regular meetings to keep things moving forward.

Applying Scrum and Kanban means following all the rules of Agile. These techniques have stood the test of time, and frankly, it is difficult to oppose them. To twist the well-known IBM motto, no one has yet been fired for choosing Scrum. But the decision does not have to be categorical. Hundreds of teams use hybrid models influenced by both Scrum and Kanban.

Whatever you choose, do not rush to change the methodology. Instead, let some work items in the backlog go to the “Completed” stage, and only then ask the team what worked and what didn’t. Get to know Scrum and Kanban, ask these questions, and ultimately you will experience the joy of following Agile.

Are companies will migrate to the Metaverse and Web 3.0?

While the world is trying to get familiar with the basics of the Metaverse, discussions about Web 3.0 also have critical implications. However, you can get a clear idea of the Metaverse and web 3.0 if you understand what they are. Both terms will have a vast and lasting impact on the future of communications.

Therefore, it is essential to consider their differences and implications for digital technologies’ future. First, let’s try to find the difference between Web 3.0 and Metaverse and how they complement each other perfectly.

The first Internet was a decentralized peer-to-peer network consisting of several computers in American universities. In America, in 1966, it was called ARPANET. Tim Berners-Lee 1989 proposed a unique solution for navigating the web. Instead of just sending information to someone, it can be displayed on a public web page. Welcome to the World Wide Web!

Web 1.0 consisted of static web pages. Due to the impossibility of users changing something in the content of sites, the era of web 1.0 is called “read-only.” Users could navigate the Internet by searching for web pages and moving from page to page, from site to site. A weighty reason to move on was also the monopoly on the ownership of domain names of sites: addresses were rented, not bought.

The countdown to a new era begins with the 90s. Social networks have turned the Internet from read-only to read-write. The Internet has gone from static to dynamic. And the main product of this era is our attention. And here, the main problem of Web 2.0 is the collection and use of our personal data.

Web 3.0 is supposed to solve this problem and give users more control over their online data. Web 3.0 is the next generation of internet technology that relies heavily on machine learning, artificial intelligence, and blockchain technology. In addition, a new round of network development is called “read-write-own,” where ownership is a priority.

Ownership and self-storage are key to Web3. However, with this enormous power comes great responsibility for the user – in storing private keys, identity management, and security issues. Added to this is the complexity of managing a multi-currency world.

On the other hand, we see the predicted development of a metaverse based on web 2.0 but accessible from web 3.0. That is, these two concepts will be in close connection if they coexist at all.

The basic idea of the Metaverse is simple. In simple terms, the Metaverse concept includes any digital presence in the Internet space, defined as sustainable, immersive, three-dimensional, and virtual, that is, taking place, not in the physical world. The Metaverse gives us the ability to have fun, work, socialize, or buy, and just to make it even more interesting, the things we purchase can be natural or virtual.

Instead, the concept of a metaverse conveys the general idea of these many individual worlds and possibilities and embraces the recognition that we are entering a more prosperous immersive environment than ever before. In some areas, companies are already setting the stage for the development of such a landscape, and first of all, these are entertainment and gaming companies. The central console and PC games like Epic Games’ Fortnite have made having fun and connecting with others in a virtual environment the norm.

CONCLUSION

The immersive environment of the Metaverse is not just an opportunity for companies working with consumers. The practical applications can be many, from training future surgeons to demonstrating products to retailers. Moreover, with the emergence of hybrid or remote work formats in the wake of the pandemic, many of these more creative virtual business practices are likely to become even more relevant to how companies interact with employees and customers. Whether the Metaverse will develop into web 2.0 or web 3.0 is not yet clear, although it is possible that coexistence could become hybrid.